Hey guys! sorry i'm really newbie and i have a question...
So, I already used the Uwnrap stuff, my project already has a defuse color and spec level. Now i want to apply the reflection but just on specific places, not on the whole material. Someone can help me? thanks 🙂
Solved! Go to Solution.
Hey guys! sorry i'm really newbie and i have a question...
So, I already used the Uwnrap stuff, my project already has a defuse color and spec level. Now i want to apply the reflection but just on specific places, not on the whole material. Someone can help me? thanks 🙂
Solved! Go to Solution.
Solved by Richard.Vivanco. Go to Solution.
Hi
You need to paint a reflection map with black and white zones. The white areas will reflect, gray areas reflect a few and black areas will not reflect. Use several brushes to generate a realistic effect. You can paint inside 3dsmax with viewport canvas or you can paint in photoshop.
Another way is to use a procedural map in your reflection map. For example you can use smoke or noise map
Cheers
Hi
You need to paint a reflection map with black and white zones. The white areas will reflect, gray areas reflect a few and black areas will not reflect. Use several brushes to generate a realistic effect. You can paint inside 3dsmax with viewport canvas or you can paint in photoshop.
Another way is to use a procedural map in your reflection map. For example you can use smoke or noise map
Cheers
i did it! thank you very much 😄 i used the reflection map with photoshop! thank you again!
i did it! thank you very much 😄 i used the reflection map with photoshop! thank you again!
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