Community
Hi
Just a quick question about the Edit Normals modifier. I've noticed if I import a mesh that I've retopologized from 3DCoat into Max, and I add an Edit Normals modifier, all the Normals have green lines. However, if I hit Reset, they turn blue. What's the reason for this? What does it mean if they're green?
Thanks
Solved! Go to Solution.
Solved by leeminardi. Go to Solution.
As you can see below, green denotes Explicit Normals whereas dark blue are "unspecified".
Can't find what you're looking for? Ask the community or share your knowledge.