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Question about Edit Normals

2 REPLIES 2
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Message 1 of 3
t_smith5
525 Views, 2 Replies

Question about Edit Normals

Hi

 

Just a quick question about the Edit Normals modifier. I've noticed if I import a mesh that I've retopologized from 3DCoat into Max, and I add an Edit Normals modifier, all the Normals have green lines. However, if I hit Reset, they turn blue. What's the reason for this? What does it mean if they're green?

 

Thanks

2 REPLIES 2
Message 2 of 3
leeminardi
in reply to: t_smith5

As you can see below, green denotes Explicit Normals whereas dark blue are "unspecified".

image.png

lee.minardi
Message 3 of 3
t_smith5
in reply to: leeminardi

Ahh, I see. Thanks for pointing that out. 🙂

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