My client just informed me that multiple clothing items created with Garment Maker and Cloth modifiers need to be converted to all quads. Quadify Mesh modifier creates quads and lots of tri's. HSDS modifier on top of modifier stack that contains cloth and garment maker crashes MAX 2016. Collapse of the stack to Polygons, then HSDS modifier and selecting "force quads" still crashes MAX 2016.
Is there any solution to fully quadifying a DeLauney triangle mesh?
Solved! Go to Solution.
My client just informed me that multiple clothing items created with Garment Maker and Cloth modifiers need to be converted to all quads. Quadify Mesh modifier creates quads and lots of tri's. HSDS modifier on top of modifier stack that contains cloth and garment maker crashes MAX 2016. Collapse of the stack to Polygons, then HSDS modifier and selecting "force quads" still crashes MAX 2016.
Is there any solution to fully quadifying a DeLauney triangle mesh?
Solved! Go to Solution.
- If cloth object contains animation, you can make quad mesh and using SkinWrap attach to garment objects.
- Same can be done through uvw <-> mesh transfer (using scripts such as http://www.scriptspot.com/3ds-max/scripts/uv-to-mesh ; )
- If cloth object contains animation, you can make quad mesh and using SkinWrap attach to garment objects.
- Same can be done through uvw <-> mesh transfer (using scripts such as http://www.scriptspot.com/3ds-max/scripts/uv-to-mesh ; )
No completely automatic solution will give you a clean proper quad mesh.
Even the best algorithms these days require some kind of user guidiance by directing the edge flow:
https://www.youtube.com/watch?v=U6wtw6W4x3I
http://igl.ethz.ch/projects/instant-meshes/
edit: Just saw they provide source and binaries for their standalone application. Maybe it`s worth a try?)
No completely automatic solution will give you a clean proper quad mesh.
Even the best algorithms these days require some kind of user guidiance by directing the edge flow:
https://www.youtube.com/watch?v=U6wtw6W4x3I
http://igl.ethz.ch/projects/instant-meshes/
edit: Just saw they provide source and binaries for their standalone application. Maybe it`s worth a try?)
Good to know. Thanks for the confirmation. I'll take it in another direction. - JT
Good to know. Thanks for the confirmation. I'll take it in another direction. - JT
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