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My client just informed me that multiple clothing items created with Garment Maker and Cloth modifiers need to be converted to all quads. Quadify Mesh modifier creates quads and lots of tri's. HSDS modifier on top of modifier stack that contains cloth and garment maker crashes MAX 2016. Collapse of the stack to Polygons, then HSDS modifier and selecting "force quads" still crashes MAX 2016.
Is there any solution to fully quadifying a DeLauney triangle mesh?
Solved! Go to Solution.