Hi
I have modeled a book with one page. This page is an extruded line. I have animated this line and everything looks great and works well in 3DS max. The animation keys are black. When I convert everything to an editable poly or mesh, the keys turn green and the page flip animation still works, but it is completely wrong. The curves and end position are all messed up.
When I export my model to Unity without converting anything, the animation is also wrong.
Does anybody know what I have to do?
Thanks in advance!
Solved! Go to Solution.
Hi,
There is something strange in your description,
The black keys means you animated a subobject level inside the line,
And these black keys will be deleted in case you converted to editable poly or mesh,
Therefore the whole animation should be lost. The green keys means you're animating the object
level and these will remain after the conversion, and everything will stay fine.
My guessing is that your animation is a mixture of object level animation and subobject level animation,
So when you converted your object the subobject animation was lost and the other remained
"...my animation isn't lost, but completely different..." well that increase my suspicion that you have two
Types of animation. One on an object level an another one on a subobject level, after collapsing you're left
With the object level animation. I'm afraid that you'll need to animated again.
Now, quickly, i cannot think of any clean workaround for this.
I thought skinned animation (Skin+bones) works best for exporting animation through .fbx. Did you try this approach?
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