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Problems with animation

5 REPLIES 5
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Message 1 of 6
Anonymous
592 Views, 5 Replies

Problems with animation

Hi

I have modeled a book with one page. This page is an extruded line. I have animated this line and everything looks great and works well in 3DS max. The animation keys are black. When I convert everything to an editable poly or mesh, the keys turn green and the page flip animation still works, but it is completely wrong. The curves and end position are all messed up.

 

When I export my model to Unity without converting anything, the animation is also wrong.

Does anybody know what I have to do?

Thanks in advance!

5 REPLIES 5
Message 2 of 6
miledrizk
in reply to: Anonymous

Hi,

 

There is something strange in your description,

The black keys means you animated a subobject level inside the line,

And these black keys will be deleted in case you converted to editable poly or mesh,

Therefore the whole animation should be lost. The green keys means you're animating the object

level and these will remain after the conversion, and everything will stay fine.

My guessing is that your animation is a mixture of object level animation and subobject level animation,

So when you converted your object the subobject animation was lost and the other remained

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk
Message 3 of 6
Anonymous
in reply to: miledrizk

Hi

Thank you for your fast response.

I'll have a look and see if I indeed animated it in subject mode. Is there anything I can do to save my animation? The weird thing is that my animation isn't lost, but completely different, so maybe I did animate it in multiple modes like you say.

Message 4 of 6
miledrizk
in reply to: Anonymous

"...my animation isn't lost, but completely different..." well that increase my suspicion that you have two

Types of animation. One on an object level an another one on a subobject level, after collapsing you're left

With the object level animation. I'm afraid that you'll need to animated again.

Now, quickly, i cannot think of any clean workaround for this.

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk
Message 5 of 6
Anonymous
in reply to: Anonymous

I thought skinned animation (Skin+bones) works best for exporting animation through .fbx. Did you try this approach?

Message 6 of 6
Anonymous
in reply to: Anonymous

That's a good idea. I will do this. It's indeed a better way.

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