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Hi everyone,
I made a model with holes in the blender, with a mesh like below
after that I exported model to .fbx and import to 3Ds Max with this settings:
After import model to 3ds Max, these holes looks bad
I know that it is the fault of an incorrectly made mesh, but the blender is still able to display the model correctly with such a mesh, and 3ds max has a problem with that.
Is it possible for the model to be displayed as in the blender without any changes in the model grid?
Solved! Go to Solution.