Problem with mesh after import .obj to 3ds Max

Problem with mesh after import .obj to 3ds Max

licensesLJ5V2
Explorer Explorer
972 Views
2 Replies
Message 1 of 3

Problem with mesh after import .obj to 3ds Max

licensesLJ5V2
Explorer
Explorer

Hi everyone,

I made a model with holes in the blender, with a mesh like below

licensesLJ5V2_0-1641286819236.png

 

after that I exported model to .fbx and import to 3Ds Max with this settings:

licensesLJ5V2_1-1641286893520.png

 

After import model to 3ds Max, these holes looks bad

licensesLJ5V2_2-1641287141521.png

 

I know that it is the fault of an incorrectly made mesh, but the blender is still able to display the model correctly with such a mesh, and 3ds max has a problem with that.

 

Is it possible for the model to be displayed as in the blender without any changes in the model grid?

licensesLJ5V2_3-1641287361930.png

 

0 Likes
Accepted solutions (1)
973 Views
2 Replies
Replies (2)
Message 2 of 3

thaleiakovani
Contributor
Contributor

Did you check the geometry tab at the export window?

0 Likes
Message 3 of 3

oliver
Collaborator
Collaborator
Accepted solution

Blender is more than forgiving when it comes to edge-flow... or in other words: everywhere outside of Blender this mesh will be displayed like in Max.
Solution: apply a ProOptimizer-modifier and let it triangulate that mess.