Hello,
I was deleting faces from my model to clean up a lot of clipping that was occurring but this causes problems with the mesh. Whenever I export the model to XNALara, attempting to move the bones results in warping and distortion as shown in the example below:
Is there any way to avoid this from happening? I am new to 3ds Max and 3d modelling as a whole so apologies if this is a rather basic problem.
Thank you in advance ^^
It is a skinned model, yes. And um... I wanted to test the same thing but when I checked videos on how to do that, people were able to control the bones as they would normally move, whereas when I tried it simply moved the bone out of place rather than along it's joint.
Apologies again for my lack of experience ;;
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