Hello there,
whenever I seem to move a vertex within editable poly it seems to create these triangles between the polys. This really disturbs modelling as they are visible when rendering.
any help on how to get rid of them?
Solved! Go to Solution.
Hello there,
whenever I seem to move a vertex within editable poly it seems to create these triangles between the polys. This really disturbs modelling as they are visible when rendering.
any help on how to get rid of them?
Solved! Go to Solution.
Solved by Fadhil_Farook. Go to Solution.
why not weld the vertex so they don't split?
why not weld the vertex so they don't split?
Check and assign smoothing groups to the model. If you really want them gone, you should increase the subdivision (more lines for a linear polygon flow).
Check and assign smoothing groups to the model. If you really want them gone, you should increase the subdivision (more lines for a linear polygon flow).
Imagine any flat quad polygon, by flat I mean a plane connects all 4 verts. Now you move one of these verts out of plane. How could the mesh remain connected UNLESS the polygon stops being flat?
Imagine any flat quad polygon, by flat I mean a plane connects all 4 verts. Now you move one of these verts out of plane. How could the mesh remain connected UNLESS the polygon stops being flat?
Can't find what you're looking for? Ask the community or share your knowledge.