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NURBS surface creation issue

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Message 1 of 3
Anonymous
462 Views, 2 Replies

NURBS surface creation issue


Hello. I am trying to create NURBS surface inside 3DS Max, lofting simple geometry (circle) along custom spline curve by use of NURBS "1-Rail" command.

The result of operation every time have an issue - surface always deformed betwen 2 first section-geometries.

Does any one know why that happening?

Neen to create exactly NURBS-surf for exporting it to CAD softwate.

 

issue-main.jpg

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2 REPLIES 2
Message 2 of 3
leeminardi
in reply to: Anonymous

The problem could be that the next to the last circle is rotated.

You would probably get better results by using the sweep modifier with the spline and a single circle rather than using loft.

lee.minardi
Message 3 of 3
Anonymous
in reply to: leeminardi

Hello leeminardi. Thank you for your reply and given idea.
The problem was solved. I have edited first section-spline (ring) by using command Geometry->Reverse. It worked ideal and I was able to get nice suface and export it to Autodesk Inventor.

👍

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