Hello everyone,
I am in need of some expertise, I have this .stl that I am trying to fix and reduce the quad mesh count. I believe it can be done, but this is the first time I've used 3ds and I'm chasing my tail in circles. Is there any chance someone could do it and tell me the workflow they used and show me the possible standard that can be achieved so I have can have a standard to work with because I'm so new it's hard to know where to start with this? Link below is to the .stl and I have attached the .stl as well https://www.thingiverse.com/thing:3465368
Thank you in advance.
What you need is the Retopology tool
I'm on the trial version and wasn't able to download the tool, unless I missed something. I had issues with holes and faces overlaping, did you come across that as well?
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