Hello!
I am going daft here trying to model a very simple road in 3ds max 2019 using a flat editable poly. The image I have attached shows the shape of the road which I got from the architects plan drawing. The problem I am having is adding elevation to the road. Ie, the road at the left hand end needs to be elevated approx. 4metres with a smooth incline between.
Can anyone advise on the best modelling method please?
many thanks in advance
Hello!
I am going daft here trying to model a very simple road in 3ds max 2019 using a flat editable poly. The image I have attached shows the shape of the road which I got from the architects plan drawing. The problem I am having is adding elevation to the road. Ie, the road at the left hand end needs to be elevated approx. 4metres with a smooth incline between.
Can anyone advise on the best modelling method please?
many thanks in advance
I guess you can do it in many ways: FFD modifier, soft selection etc.
The road needs to have enough geometry to support the deformation
I guess you can do it in many ways: FFD modifier, soft selection etc.
The road needs to have enough geometry to support the deformation
Are you familiar with polygonal modeling? I would just go poly by poly and add a turbosmooth on top. An FFD could be used, I did a quick example to show you.
Are you familiar with polygonal modeling? I would just go poly by poly and add a turbosmooth on top. An FFD could be used, I did a quick example to show you.
@fla3d wrote:Are you familiar with polygonal modeling? I would just go poly by poly and add a turbosmooth on top. An FFD could be used, I did a quick example to show you.
Many thanks for your reply. I was doing some form of polygon modelling, but was wondering if there was a quicker way, but I think you are right, this is the best method. Hadn't thought of the FFD modifier on top of that,
thanks again, you are a star!
@fla3d wrote:Are you familiar with polygonal modeling? I would just go poly by poly and add a turbosmooth on top. An FFD could be used, I did a quick example to show you.
Many thanks for your reply. I was doing some form of polygon modelling, but was wondering if there was a quicker way, but I think you are right, this is the best method. Hadn't thought of the FFD modifier on top of that,
thanks again, you are a star!
Many thanks, I was using the soft selection, but have given it another go with a bit more patience (!) and got a much better result, thank you
Many thanks, I was using the soft selection, but have given it another go with a bit more patience (!) and got a much better result, thank you
I understand this post is from a while ago however you could use splines instead of manually modeling everything, you will have much more control of the angles and the distribution of the height instead of worrying about all those little things, you can just convert it to an editable poly afterward if you need to, but check out the splines approach to modeling if you get a chance.
I understand this post is from a while ago however you could use splines instead of manually modeling everything, you will have much more control of the angles and the distribution of the height instead of worrying about all those little things, you can just convert it to an editable poly afterward if you need to, but check out the splines approach to modeling if you get a chance.
Many thanks for your reply, never too late for a reply and something I will certainly have a look at.
Thanks again.
Many thanks for your reply, never too late for a reply and something I will certainly have a look at.
Thanks again.
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