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So I had a search around the forum but couldn't really find much in terms of recent Max versions, and computers have progressed pretty rapidly. Mainly asking this question to see if this is what other people are experiencing and if I should temper my expectations for using Max.
I have a mesh that is roughly 1m polygons (zbrush model for 3D printing that I've brought into Max to edit/process a little). It imports just fine as an editable poly. Rotating and moving around it is fine and rendering the mesh itself seems quick. Adding modifiers such as squeeze/skew is fast. The mesh is a single element.
However, if I take the newly imported file and enter Editable Poly edit mode and select-by-vertex, or select-by-face, then try to select some of the polygons (around 200,000 using the selection square, with no culling options) 3ds Max 2024 just locks up for around 2 minutes. The polygons are eventually selected and 3ds Max resumes. During the time it's hung, 3dsmax doesn't seem to be using much CPU - 10-12%ish. It's just hung in some kind of loop. It's using around 8gb of ram, so nowhere near my 64gb installed that paging might explain.
Some things I've noticed:
- Switching to 'Select Element' (which selects the whole mesh) and clicking the mesh selects all 1m triangles almost instantly. It's just when selecting collections of triangles/edges.
- Using a Poly Select modified to select polygons has no such performance issue. It seems to be when directly editing an Editable Poly (and Editable Mesh) or using the Edit Poly/Edit Mesh modifier.
- Even selecting a single polygon results in 8-10 seconds of unresponsiveness. However, if shift-clicking, only the first click takes this time, and subsequent clicks to draw shortest-route-lines is instant (until you release shift and start again).
My spec is an I9 10900k 3.7ghz, 4090 24gb RTX, so not really a slouch when it comes to power. Also happens on an i7 7700k, 3090 24gb RTX.
Is there something I'm doing wrong workflow-wise when it comes to 'higher' poly objects? I've found mentions of gpoly and such but this seems long-removed from 3ds max. Also seen things about xref, but this is a single editable poly so not sure that would help. In it's current state, Editable Poly doesn't seem fit for purpose for editing (what I feel like) is not a particularly high number of polygons for modern 3D work on powerful machines.
Interestingly, creating a new sphere that is 1m-ish polygons doesn't have this same issue.
Solved! Go to Solution.