I'm 48 hours into a project and this happens ...
Does anyone know how to fix it?
Solved! Go to Solution.
Solved by Steve_Curley. Go to Solution.
Solved by Steve_Curley. Go to Solution.
Okay apologies for the lack on information, I've been following this tutorial and I've made everything from scratch so I've made sure there are no double faces, no bad welds, no double vertices. Now what is wierd, that if I isolate a single object the problem goes away but having multiple objects in the scene at once it starts to act all weird like in the picture. Have I reached some polygonal limit? Because it renders fine without those errors. I have also rebooted my PC and 3DS Max and the problem still occurs.
Here is the link for the file and the unit set up shows up as follows. This is problem with tutorials like these that I follow, they never state at the beginning that you should set the object to scale or even show you how to set it to scale. I should of done it at the beginning, I take it that this a problem that the object is so large the program is struggling to render it?
Turns out scaling the object to a relatively smaller size, so it fit on the grid, seems to have worked. Thanks everyone!
I originally scaled it because I wasn't aware of the rescale world units utility, I followed your steps but had to go a little bit further to get it go all the way down to the grid. The measurements are now X: 106.337mm, Y: 92.374mm and Z: 190.918mm, it's probably quite close to the real world equivelant right? Thanks your help, it's much appreciated. I'll post the finished product when I've UV unwrapped it and textured it.
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