Hello guys! Here is my issue, I have this 3d chair in a DWG file, when I try to import it in Maya it gives me no problems and the result is smooth and sweet, but when I import it in 3ds it seems to leave a lot of faces open... guess that is a problem of setting the import parameters in the Import window when I select the file. Can you help me solve this problem?
Thanks a lot,
Alberto
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in autocad, modify your Facetres and Viewres, then import it in 3ds max
Ronel Katigbak Pabico
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Thanks for the reply Rendermaster!
I tried to do as you suggested by setting in AutoCAD Facetres to 10 and viewres to 20, but the result was the same, always missing faces.
So I used Meshrefine and MESHSMOOTHMORE, then imported it and the result was identical to your model, though the size of the 3ds file was 27 Mb compared to your 6 Mb file.
Do you know how can I lighten it?
thanks,
Alberto
this was my setting before importing to 3ds max.
Ronel Katigbak Pabico
3D Generalist / Animator / Renderer/ Graphics Designer
Autodesk Student Ambassador Platinum
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The faces are there but some of them have their normals flipped. Just select the blank faces and hit flip or use the Flip Normal Mode.
Alternatively you could assign a double surface material and not worry about the normals but I think it would be better to fix the normals.
Here's the chair with wrong facing normals but with a double sided material (which is less efficient when rendering).
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