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I have an edge attached to 3 polygons.. I thought this wasn't possible!

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Message 1 of 4
Anonymous
464 Views, 3 Replies

I have an edge attached to 3 polygons.. I thought this wasn't possible!

Anonymous
Not applicable

Hi folks. I have a model with an edge that is attached to three polygons. According to the docs, this shouldn't be possible. The reason I noticed it was because of some strange UVW unwrapping I saw after defining my seams.

 

I'm going to try and detach one face and resolve the issue, but is this a bug, or is this a legal object? If so, what's the best approach to resolve this? Maybe edge splitting or something? I'm looking into those options now.

 

Untitled-1.png

Best regards,

- Sean

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I have an edge attached to 3 polygons.. I thought this wasn't possible!

Hi folks. I have a model with an edge that is attached to three polygons. According to the docs, this shouldn't be possible. The reason I noticed it was because of some strange UVW unwrapping I saw after defining my seams.

 

I'm going to try and detach one face and resolve the issue, but is this a bug, or is this a legal object? If so, what's the best approach to resolve this? Maybe edge splitting or something? I'm looking into those options now.

 

Untitled-1.png

Best regards,

- Sean

3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Are you sure it is attached to all three? Try moving a vertex at one end to see.

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Are you sure it is attached to all three? Try moving a vertex at one end to see.

Message 3 of 4
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Thanks for the reply! Yes, I checked that. In fact, I started off by selecting one vertex, verfying the modifier panel showed only 1 was selected, and confirmed the behavior when I moved it. I have since sliced up the geometry to correct this oddity, but it definitely happened. I believe I used the 'target' vertex tool to connect some of the polygons which may have led me to this situation. It led for a strange UVW unwrap, so I was interested if anyone else had encountered this. (This is with 3ds Max 2015, latest patches, BTW).

 

Cheers!

- Sean

0 Likes

Thanks for the reply! Yes, I checked that. In fact, I started off by selecting one vertex, verfying the modifier panel showed only 1 was selected, and confirmed the behavior when I moved it. I have since sliced up the geometry to correct this oddity, but it definitely happened. I believe I used the 'target' vertex tool to connect some of the polygons which may have led me to this situation. It led for a strange UVW unwrap, so I was interested if anyone else had encountered this. (This is with 3ds Max 2015, latest patches, BTW).

 

Cheers!

- Sean

Message 4 of 4
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

This is strange. I tried to replicate this. The verts will of course weld at one end of the "edge", but won't weld the verts at both ends, which would make it a single 3 way edge, as opposed to two coincident edges.

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This is strange. I tried to replicate this. The verts will of course weld at one end of the "edge", but won't weld the verts at both ends, which would make it a single 3 way edge, as opposed to two coincident edges.

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