I have created many fluid simulations using the Bifrost tool in 3Ds Max. I am trying to make a mobile game that uses water animation exported from Bifrost. When I export the mesh in Alembic, the file size is always very large. It can go up to 1 GB for simple water animations.
I have tried reducing "Master Voxel Size", reducing "Surface Particle Density" but then the liquid starts disappearing from the scene. I am aiming to build a 2-3 Mb water animation (in .abc format) of water flowing from one cup into another. Is it possible in bifrost ? Any help will be really appreciated.