Hi,
One quick way to achieve this is:
1- Start with a Torus with high amount of Sides and Segments
2- Apply an Edit Poly modifier, go to Element Sub-Object level select all torus Polygons and scale them
Down a little on the Z axis, so it's a bit squashed.
3- Deselect the polys, go back to object level by clicking the Edit Poly
4- Add another Edit Poly modifier, Use the Paint Selection Region as a selection style and from
The top viewport, fist check Ignore backfacing, select randomly your polygons
5- From the Edit Geometry rollout click the square rectangle near Detach and choose Detach As Clone
6- On the newly detached object apply a Shell modifier with the amount you like and make Segments = 2
7 - Apply a turboSmooth on this object with an Iteration of 2
Of course you can take this further and apply an Edit Poly then by using the paint deformation feature you can
Sculpt further You shape
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