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How to invert World Space Normals?

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Message 1 of 2
brieder7KWA5
346 Views, 1 Reply

How to invert World Space Normals?

brieder7KWA5
Contributor
Contributor

When I use the Mirror Modifier, it's messing with my World Space Normals, see screenshot below.
I tried several solutions. 

Adding another Edit Poly in the stack modifier. Adding Unify Normal Modifier, etc.
None of it works.

Does anyone know a solution to fix that problem?

Thanks for any hints, appreciate it!

World Space Normals invertedWorld Space Normals inverted

0 Likes

How to invert World Space Normals?

When I use the Mirror Modifier, it's messing with my World Space Normals, see screenshot below.
I tried several solutions. 

Adding another Edit Poly in the stack modifier. Adding Unify Normal Modifier, etc.
None of it works.

Does anyone know a solution to fix that problem?

Thanks for any hints, appreciate it!

World Space Normals invertedWorld Space Normals inverted

1 REPLY 1
Message 2 of 2
miledrizk
in reply to: brieder7KWA5

miledrizk
Advisor
Advisor

Hi,

 

I think you're using the Mirror tool from the Main Toolbar and not the Mirror modifier,

Because the modifier doesn't mess up anything.

 

If you're really using the modifier and still have this problem, then I guess the original mesh's normals

Have an issue as a start. Try adding an Edit Normals modifier on top of the original mesh to see the normals 

Direction.

 

This issue can be fixed, by selecting the mirrored object, then going to the utilites panel,

Click the Reset XForm, then click Reset Selected, now you can collapse to an Editable Poly.

This is not recommended if you wish to continue working on the model, because you will lose all the transforms

Values, but, if you just want to export, you can do that.

 

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk
0 Likes

Hi,

 

I think you're using the Mirror tool from the Main Toolbar and not the Mirror modifier,

Because the modifier doesn't mess up anything.

 

If you're really using the modifier and still have this problem, then I guess the original mesh's normals

Have an issue as a start. Try adding an Edit Normals modifier on top of the original mesh to see the normals 

Direction.

 

This issue can be fixed, by selecting the mirrored object, then going to the utilites panel,

Click the Reset XForm, then click Reset Selected, now you can collapse to an Editable Poly.

This is not recommended if you wish to continue working on the model, because you will lose all the transforms

Values, but, if you just want to export, you can do that.

 

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk

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