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Hi!
Ok, this is a funky problem I have, but here goes...
I have a model, in FBX format, pre-rigged and textured. I am importing it into 3ds Max, and I would like to be able to edit the textures, add alpha channels, etc. in the material editor.
Is there a way to make the textures on the model appear in the material library without retexturing the whole thing? When importing the FBX, the textures don't show up in the material library, even though the model imports with textures.
Thanks!
Thanks for the help 🙂
I'm running Max 2014.
How do you open the slate editor?
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