Before anything, make sure to double check the red annotations on my screenshot, you need a clean topology for the next steps to work. And the green part is also a topology problem in this case, since you have applied a symmetry.
So, at this point you can apply an edit poly modifier over your symmetry, or simply collapse all to an edit poly to have 1 full mesh (no symmetry). After that, you will be able to bridge the edges. Just try with the bottom back edges (blue on my screenshot).
Take care of the center edges (yellow on my screenshot), may not be necessary.
Last thing, i believe that the part in green on my screenshot has been build or attached to early on your mesh, it broke the symmetry. You probably have overlapping vertex on this section, which is bad. Select element this part, detach and now proceed. you can reattach later.