Hello,
I have a model, pre-rigged and textured, in FBX format, that I'm importing into 3ds max. Here is the problem:
The model is an angel-like character, with wings. The wings are a single texture, and the model didn't import with transparency, so the wings look solid, instead of with transparency between the feathers.
There was no alpha map included with the model, and I need to make the wing texture include transparency for the open parts.
How, in 3ds Max 2014, do you create transparency in a texture without a separate alpha map? All I have is the diffuse map.
Thanks!