You go on Youtube and do a bunch of tutorials on "Modeling with 3ds Max." Really, that's how you learn and how most of us who are "self-taught" learned Max. Autodesk has good tutorials and Udemy (wait for the monthly sale period) has a bunch of excellent beginner tutorials. Max a a very mature software. There are 100s of 1000s of tutorials and posts for beginners and above. Just search the web, they aren't hard to find.
To get you started: https://www.youtube.com/results?search_query=beginner+modeling+with+3ds+max
Rob Holmes
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Rob Holmes
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It depends on what I'm building, but usually I start with an extruded shape and convert it to an Editable Poly. Then add edge loops, push/pull faces, etc.
Occasionally splines will work better, typically when modeling a terrain surface.
Chris Medeck
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