I'd like to do some terrain modelling for a table top game scene. I'm thinking of collecting photos of rocks, sand, cobblestone, etc, and using it to create a displacement map I can then translate to actual physical mesh shape so I can 3D print the tiles.
What's a way or two to achieve this?
Solved! Go to Solution.
Solved by aaronsgreen. Go to Solution.
hi supperhugger you can get that using atudesk 123d catch software
https://i.materialise.com/blog/how-to-make-a-3d-printed-object-from-a-photo-in-5-easy-steps/
check this link...thanks
then you to do polygon modelling method which is best and good one...thanks
yes you can use what is good for you dear friend....gudluck
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