Hi
I am struggling to UV these two seats for the interior of a speed boat, can anyone help, I am not good with this stuff. Below please find the Max file.
Any help would be very much appreciated,
Thanks
Graeme
Solved! Go to Solution.
Hi
I am struggling to UV these two seats for the interior of a speed boat, can anyone help, I am not good with this stuff. Below please find the Max file.
Any help would be very much appreciated,
Thanks
Graeme
Solved! Go to Solution.
Solved by miledrizk. Go to Solution.
This is a 2018 Max file i guess,
This is so new and many people don't have it yet,
As a good habit, try to save as to an older version(the oldest possible is better) so more people can check it,
And you'll have a bigger chance to find a solution,
Also, and since some problems might be version related,
You can attach two files, the oldest and the newest.
This is a 2018 Max file i guess,
This is so new and many people don't have it yet,
As a good habit, try to save as to an older version(the oldest possible is better) so more people can check it,
And you'll have a bigger chance to find a solution,
Also, and since some problems might be version related,
You can attach two files, the oldest and the newest.
Thanks for the feedback. Please find attached file saved as Max 2015.
Thanks for the feedback. Please find attached file saved as Max 2015.
I got your file,
But there is no texture to map onto the objects,
UV mapping means applying certain textures in a certain way on objects.
I got your file,
But there is no texture to map onto the objects,
UV mapping means applying certain textures in a certain way on objects.
I need to uv the file and export into Unreal Engine where I add materials to it. I dont texture inside of 3ds Max, just prepare the model for TExturing in Ue4.
I need to uv the file and export into Unreal Engine where I add materials to it. I dont texture inside of 3ds Max, just prepare the model for TExturing in Ue4.
Hi,
First sorry for the delay, i had lots of work today, and yesterday i got your file around 3 in the morning(time difference),
I checked your file, and i don't why it's so meshy, and lots of flipped normals,
I think for a simple geometry like these it has to be done with few clean polygons facing the same directions.
Because as you may know, if you want a good result, i need to provide you the geometry with two kind of UVing,
One for the diffuse map(channel 1) and the other for the lightmap(channel 2). and for the second one the UVing should be done right,
that means no overlapping UV's or attached one, it's also better to have spaces between the UV chunks, plus other stuff, and with all these polygons
that are showing in the UV editor It's really annoying and honestly i don't have time for all the cleaning and fixing.
But so you don't i didn't work on it at all, i will attach a zip file containing an FBX file with only one seat + a max file that i worked on for a 30 minutes,
In the max file you'll see the seat i worked on and the other is hidden. i did some quick cleaning and UVing and some Normal flipping,
You can try importing the FBX to unreal and check it. i know this is not the top quality needed, still need work but i have no time unless it's clean.
https://drive.google.com/file/d/1M-tfawtQLXZCD2vBe6-R7J5ArW7DmFr_/view?usp=sharing
Hi,
First sorry for the delay, i had lots of work today, and yesterday i got your file around 3 in the morning(time difference),
I checked your file, and i don't why it's so meshy, and lots of flipped normals,
I think for a simple geometry like these it has to be done with few clean polygons facing the same directions.
Because as you may know, if you want a good result, i need to provide you the geometry with two kind of UVing,
One for the diffuse map(channel 1) and the other for the lightmap(channel 2). and for the second one the UVing should be done right,
that means no overlapping UV's or attached one, it's also better to have spaces between the UV chunks, plus other stuff, and with all these polygons
that are showing in the UV editor It's really annoying and honestly i don't have time for all the cleaning and fixing.
But so you don't i didn't work on it at all, i will attach a zip file containing an FBX file with only one seat + a max file that i worked on for a 30 minutes,
In the max file you'll see the seat i worked on and the other is hidden. i did some quick cleaning and UVing and some Normal flipping,
You can try importing the FBX to unreal and check it. i know this is not the top quality needed, still need work but i have no time unless it's clean.
https://drive.google.com/file/d/1M-tfawtQLXZCD2vBe6-R7J5ArW7DmFr_/view?usp=sharing
Hi Miled
Thanks for the reply and assistance, your help is much appreciated. The geometry is all messed up on this model. I imported from Rhino and it created all these extra triangles and bad geo. I am going to find best practices for importing models from Rhino to Max, because I tried Obj, Fbx and 3ds max scene and and still it imports badly. Rhino uses NURBS so that might also be a problem.
Thank you again for all your help.
Kind regards
Graeme
Hi Miled
Thanks for the reply and assistance, your help is much appreciated. The geometry is all messed up on this model. I imported from Rhino and it created all these extra triangles and bad geo. I am going to find best practices for importing models from Rhino to Max, because I tried Obj, Fbx and 3ds max scene and and still it imports badly. Rhino uses NURBS so that might also be a problem.
Thank you again for all your help.
Kind regards
Graeme
Is it possible for you to provide the OBJ and FBX file so I can test it on my side.
Is it possible for you to provide the OBJ and FBX file so I can test it on my side.
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