Hey everyone.
I was watching a youtuber called Pigart and he does some nice lowpoly stylized artwork, I am trying to create things in a similar style but the edges aren't defined and instead are smoothed out. This would be good if I was making a normal asset, however in this I actually want my models to look blocky and lowpoly. Is there any way to stop max from smoothing the edges, similar to softening and hardening edges in maya? or just making the whole model look blocky?
I applied the smooth modifier and it gave it the effect I wanted, however if I removed the modifier it gets smoothed again. I checked in the modifier and 'auto smooth' wasn't ticked in the first place so I am not sure whats going on. Thanks for the help so far though, maybe I am just missing something 😄
Thanks for the help, I managed to find something myself. I was playing with the little tabs near the graphite modelling tools and I found some buttons which changed it from smooth, hardened etc.
That seemed to work, I am happy with how the modelling turned out.
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