Hi!
I don't know how to solve my problem with a scanned model (https://threedscans.com/musee-des-monuments-francais/le-transi-de-rene-de-chalon/ ).
I smoothed it, reset XForm, reset the normals, welded all the verts. What am I doing wrong?
In the viewport it looks normal, but in the renderer I see the hard edges.
Thank you!
I could not replicate your issue. First scan below is Arnold render of the imported .obj with no changes to model.
The next Arnold Render is with ProOptimizer set to 10%:
What are your objectives for the model? If you want to reduce poly count did you just try to use ProOptimizer?
The imported model was uniformly scaled at 100%, and smoothing seemed fine as reflected in the above renders so why did you apply smoothing, reset XForm and weld vertices?
Did you apply a different material by any chance? It looks a little like maybe there is a bump map/normal map or displacement map that might be producing the rough appearance on the face. Just a guess.
Thanks a lot for checking!
I did not find a solution at all. Today I reopened the same file and the issue is gone. I tried hours yesterday and now everything just works. Is it possible that 3ds Max needed a PC restart? I can‘t explain. Also there was no material applied. And even with Standard Surface I had the same issue.
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