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Geoometry problem - walls and window holes

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Anonymous
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Geoometry problem - walls and window holes

In the first picture the problem is shown - if I move a vertex, there is a weird polygon in the back meaning that there’s something wrong and the vertex doesn’t belong to the edge I’ve moved it from.
There’s no back polygons - IF I edit poly and click on the wall to select polygon, there is only one, after deleting it, the wall disappears.

I know I could cut the polygon to support each vertex, but it’s too much work (many of walls like the one here in the whole model).

Is there any quick way to solve this problem? Or a plugin?

I tried exporting from archicad in different file formats but each time I get the same thing.

 

Thanks in advance.

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Anonymous
in reply to: Anonymous

Can't believe that such complicated program for professional work like 3ds MAX cannot handle such a simple geometry. Even importing OBJ with Triangulate option ticked doesn't help.

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