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I have a small box-like mesh which represents a playing card.
What I'd like to do is insert an ellipse within the upper-center (green area, see image below) of the mesh, without disrupting the quads of the mesh too much.
The image above depicts how the mesh looks before attempting to place an ellipse within the green area.
Here are the steps I've tried, but with rather poor results:
- Select a 3 x 3 (or higher) area of faces (See Example)
- Apply an Inset (Example)
- Delete the selected faces (Example)
- Switch to Edge Mode, and double-click the edge of the hole (Example)
- Open the Loop Tools (Example)
- Click the Circle button (Example)
- Scale the circle along the X-axis to form an ellipse (Example)
After following these steps, then shift-dragging & scaling the edge loop around a few times, followed by a meshsmooth, I was able to produce the following halfway-decent result:
It looks decent enough, but the topology around the ellipse is far too messy, and it screws up UVs when applying textures:
... So I was wondering if anybody had a better solution to this? What can I do to make the topology cleaner, and still produce a relatively equal result?
Thanks!
Solved! Go to Solution.