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Conform NURBS surface to a mesh?

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Message 1 of 3
Anonymous
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Conform NURBS surface to a mesh?

Imagine the following scenario: I import a bicycle helmet mesh into 3ds Max. I now want to warp around it a form-fitting NURBS surface. I want the NURBS plane/surface to conform to the helmet mesh, but stay a NURBS surface so I can tweak it as I wish from its CVs. I do not want to CONVERT the bicycle helmet mesh to Patch and then to NURBS, because the results are just an awful mess. Is that possible?

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Message 2 of 3
Anonymous
in reply to: Anonymous

So why would you wanna do this? NURBS-modeling in 3dsmax is a dead concept. If you just want a cleaner mesh you can retopo it using the Freeform tools and the use Turbosmooth/Opensubdiv for final surface.

 

Message 3 of 3
Anonymous
in reply to: Anonymous

Because I want to be able to do this with my NURBS surface. NURBS surfaces allow you to traverse their U and V in a far more expressive manner. I write my own scripts so this was done generatively. The problem is I need the NURBS surfaces to deform according to another undulating mesh that is imported from a different piece of software. So, the question remains: Can 3ds Max deform a NURBS surface according to a different mesh object while maintaining its NURBS characteristics?Image04.png

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