Message 1 of 7
Composite map using multiple UV channels?

Not applicable
09-15-2015
06:02 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Okay, so I'm trying to add an overlay onto an existing texture. (I can't get the UVs for the latter to stick during rendering, but that's a different issue.)
The problem is that both of these take up the diffuse map slot, requiring a composite map, and both use separate UV channels, which I can't seem to get to work on composite maps no matter what I try - it won't use anything but #1. Is there a way to use both?