Chamfer on a curved surface intersects with other edges
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Hi,
I currently am modelling an object, which I want to add rounded corners to. This object is a box with chamfered edges. I would like to create an opening on the front, then round the two top corners.
If I keep the chamfer radius small enough, nothing goes wrong. The only problem is that I find this radius too low, I'd like a bigger effect.
The problem is that I cannot use a large radius, or otherwise the chamfered geometry intersects with the rest.
I think this chamfer problem occurs when trying to use it on a curved surface like I have. So are there any work-arounds? Are there any scripts that can make bevel work for these situations? Or do I need to apply the bevel modifier on my geometry and curve it after?
Thanks.
Edit : I have tried making the opening using a boolean, but it messes up the lighting because of the additional vertices, and I can't figure out how to fix it. I did try removing useless vertices, connecting vertices to rearrange the polygons, but in the end the lighting was still off.