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Not applicable
01-17-2020
01:08 AM
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The 3ds max help article on Editable Poly (Edge) has the following in the first paragraph:
"Also, the normals of the two polygons should be adjacent. If they aren't, you wind up with two edges that share vertices."
I searched around and haven't found any definitions of terms that will lead to understanding this. How can normals be adjacent (or not.)? How does a non-adjacent normals situation cause edges to share verticies?
Thanks
Solved! Go to Solution.