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You can bridge multiple edges simultaneously, as long as they are in two continuous groups. Say, you have two planes and attach them, then bridge the gap between. Once you have more than 2 'groups' of edges, 3ds Max does not know which edges should connect to which. It may seem totally logical to us, yes, but there is no 'intelligence' to Bridge. It just knows 'add poly between Edge 1 and Edge 2'. If you introduce Edge 3 and Edge 4, it can't make the decision.
Chris Medeck
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