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Sorry that was a bit vague. Now I'm not 100 percent certain that you have the same problem that I had but I used to have to export models out of Maya to X3D for work. When I opened the exported models inside of the X3D player I used to have the same problems shown in your image. It took me a while to figure out that I was performing a boolean operation on an object and then not re optimizing the model. Basically when you perform a boolean operation you are creating a new set of vertices on the model that don't actually connect to any of the original vertices thus drawing overlapping faces. One option is to select the face where the problem lies. There should be a single face selector. Then locate Triangulate in the Polygon menu set and you should now notice that the over lapping is gone. If it doesn't go you should now be able to select the overlapping faces and delete them.