Hi everyone,
I have a small question about the rendering of faces in viewports.
First thing to say, i did many researches on Autodesk forums and on the web, cause backface culling seems to create many topic, but again, my case is not exactly what i find and the solutions i get don't work in my case.
In 3DS Max 2012, front faces of the mesh was textured, and back faces was simply in wireframe. In 2018, all faces are textured by default, but i can only find to hide everything back faced. Either i have the full face with the texture, or i don't have nothing, no texture and wireframe. My question is simply how do i get the behavior of 3DS 2012, which is like in the first picture below?
Autodesk 3DS Max 2012
Autodesk 3DS Max 2018
Again, i guess this is a really silly question for experienced 3D artists, but it seems that tiny issue like this are the most complicated to find solution!
Again, thank for the help!