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Add modifiers to multiple objects without instancing?

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Message 1 of 6
GeoffKornfeld
2350 Views, 5 Replies

Add modifiers to multiple objects without instancing?

GeoffKornfeld
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Is there a way to add a modifier to multiple objects at once, but in a way that it gets added to each object individually, without being instanced, and scaled to encompass the group?

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Add modifiers to multiple objects without instancing?

Is there a way to add a modifier to multiple objects at once, but in a way that it gets added to each object individually, without being instanced, and scaled to encompass the group?

5 REPLIES 5
Message 2 of 6
10DSpace
in reply to: GeoffKornfeld

10DSpace
Advisor
Advisor
 

Is there a way to add a modifier to multiple objects at once, but in a way that it gets added to each object individually, without being instanced

 

Yes, pretty easily:

Apply the modifier to all of your selected objects and then click on "make Unique".  Then select "yes" to  "Do you want to make the objects unique with respect to each other?  See below:

 

  Modifier Make Unique.png

"and scaled to encompass the group?"

 

Not sure what you mean by this last part, but hope the above helps.

 

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Is there a way to add a modifier to multiple objects at once, but in a way that it gets added to each object individually, without being instanced

 

Yes, pretty easily:

Apply the modifier to all of your selected objects and then click on "make Unique".  Then select "yes" to  "Do you want to make the objects unique with respect to each other?  See below:

 

  Modifier Make Unique.png

"and scaled to encompass the group?"

 

Not sure what you mean by this last part, but hope the above helps.

 

Message 3 of 6
GeoffKornfeld
in reply to: 10DSpace

GeoffKornfeld
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Well I know all that. It's the scaling/positioning of the modifier that I'm trying to get around. For example, if I apply a UV modifier to 250 objects at the same time, the modifier is sized to encompass the whole group, even after I make them unique. I want the modifier to be centered on each object

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Well I know all that. It's the scaling/positioning of the modifier that I'm trying to get around. For example, if I apply a UV modifier to 250 objects at the same time, the modifier is sized to encompass the whole group, even after I make them unique. I want the modifier to be centered on each object

Message 4 of 6
10DSpace
in reply to: GeoffKornfeld

10DSpace
Advisor
Advisor

@GeoffKornfeld 

Sorry, I wasn't sure what part you were hung up on and for an edit poly modifier for example there is no scaling issue that I am aware of.    Anyway, to use your example of applying a UV Map to each of the 250 objects individually, why not just use the following line of Maxscript?

 

for obj in selection do addModifier obj (uvwMap maptype:4)   

 

This avoids the instancing & de-instancing that is the cause of the issue and centers the modifier on each object's pivot to begin with.  Hope this helps.

@GeoffKornfeld 

Sorry, I wasn't sure what part you were hung up on and for an edit poly modifier for example there is no scaling issue that I am aware of.    Anyway, to use your example of applying a UV Map to each of the 250 objects individually, why not just use the following line of Maxscript?

 

for obj in selection do addModifier obj (uvwMap maptype:4)   

 

This avoids the instancing & de-instancing that is the cause of the issue and centers the modifier on each object's pivot to begin with.  Hope this helps.

Message 5 of 6
Anonymous
in reply to: GeoffKornfeld

Anonymous
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Accepted solution

Sorry for resurrecting this post, but this is possible without scripting. Something that i learned from  Eloi Andaluz Fullà video

Check around the 3:40 mark

 

 With multiple objects selected, press the modifier stack dropdown.

On top of the modifier list, there`s a checkbox 'Use Pivot  Points'. Then apply the desired modifier.

This still creates instanced modifiers,but use the individual objects pivots for the gizmos.

Then you can press the 'Make Unique' button for the selection to make the modifiers unique to each other.

 

 

 

0 Likes

Sorry for resurrecting this post, but this is possible without scripting. Something that i learned from  Eloi Andaluz Fullà video

Check around the 3:40 mark

 

 With multiple objects selected, press the modifier stack dropdown.

On top of the modifier list, there`s a checkbox 'Use Pivot  Points'. Then apply the desired modifier.

This still creates instanced modifiers,but use the individual objects pivots for the gizmos.

Then you can press the 'Make Unique' button for the selection to make the modifiers unique to each other.

 

 

 

Message 6 of 6
GeoffKornfeld
in reply to: Anonymous

GeoffKornfeld
Advocate
Advocate

Ah yes! I just KNEW I had seen something about this a couple years ago, but I couldn't remember what it was. There were a couple other things in that video that I wasn't aware of too. Thanks!

Ah yes! I just KNEW I had seen something about this a couple years ago, but I couldn't remember what it was. There were a couple other things in that video that I wasn't aware of too. Thanks!

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