Hi,
I've modelled a bullet and I'm gonna accumulate hundreds of them over the ground and render it. I think I have to use particle systems but I don't know how to create such an effect. I know how to put hundreds of an object over the ground but I don't know how to create accumulated objects. For better understanding I've added a photo which I've found in Internet. As you see in this photo, there are lots of bullets positioned randomly and naturally and I want to make such a scene for my own bullet model. Please help me to accumulate hundereds of my bullet model over each other.
I need an urgent help. Please help me.
Thanks.
Solved! Go to Solution.
Hi,
I've modelled a bullet and I'm gonna accumulate hundreds of them over the ground and render it. I think I have to use particle systems but I don't know how to create such an effect. I know how to put hundreds of an object over the ground but I don't know how to create accumulated objects. For better understanding I've added a photo which I've found in Internet. As you see in this photo, there are lots of bullets positioned randomly and naturally and I want to make such a scene for my own bullet model. Please help me to accumulate hundereds of my bullet model over each other.
I need an urgent help. Please help me.
Thanks.
Solved! Go to Solution.
Hi, you can try this:
- Place all bullets individually (the worst suggestion)
- Use Particle Flow or mParticles Flow
- use MassFx to simulate dynamics where hundreds of bullet are accumulating on each other with gravity.
- use a script or the Scatter compound object to scatter the bullets on a plane.
Personnally, in this case i would use massFx.
MassFx Explanations:
Hi, you can try this:
- Place all bullets individually (the worst suggestion)
- Use Particle Flow or mParticles Flow
- use MassFx to simulate dynamics where hundreds of bullet are accumulating on each other with gravity.
- use a script or the Scatter compound object to scatter the bullets on a plane.
Personnally, in this case i would use massFx.
MassFx Explanations:
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