vray giving bumps to tiles

vray giving bumps to tiles

Orphsy
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Message 1 of 8

vray giving bumps to tiles

Orphsy
Explorer
Explorer

im trying to give bump on tiles in vray im trying to achive this 

baris1999_mavi_1-1694765982101.png

and i did something like this

baris1999_mavi_2-1694766063128.png baris1999_mavi_3-1694766163411.png

so it gives me a shape like stairs obviously in the end.   is there a way to do it like its fading?

 

 

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Message 2 of 8

RobH2
Advisor
Advisor

Can you show or describe a bit more about what you are doing, show some screen shots or anything? It's really difficult to know exactly what you are seening and doing as your post is very vague.

 

Imagine standing at a stadium and looking out at a sea of cars and you point out over them and say, "I like that one." Well, which one? It's hard to tell what you are doing and what's not working without knowing more detail. 


Rob Holmes

EESignature

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3ds Max (2025-2027), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 3 of 8

Orphsy
Explorer
Explorer

baris1999_mavi_0-1694868926293.png

I thought that if I combine tiles with different grout size(written with red) with multiply then give bump to the material, I can achieve the stone model that i want. But the result was like stairs not smooth as i thought.

baris1999_mavi_1-1694869234526.png baris1999_mavi_2-1694869277917.png

 

the result i got is this but im trying to achieve the smooth one.

I hope I explained enough. Im having hard time explaining it because of english isnt my native language.

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Message 4 of 8

RobH2
Advisor
Advisor

I understand about the language. That's ok. Can you post a photo from the web or somewhere else that shows the look you are tying to achieve?


Rob Holmes

EESignature

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3ds Max (2025-2027), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 5 of 8

Orphsy
Explorer
Explorer
 

baris1999_mavi_0-1694876092937.png

Its not the exact same but its similar 

and also i quick sketched an autocad file

baris1999_mavi_1-1694876047736.png

 

 

 

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Message 6 of 8

RobH2
Advisor
Advisor
Accepted solution

I think you need to 'blur' the white part of your maps. Keep the grout black and select it, then invert and blur the white part. It's difficult to see the subtle value changes but it appears as if the white part of yours has a sharp edge. 


Rob Holmes

EESignature

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3ds Max (2025-2027), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 7 of 8

RobH2
Advisor
Advisor

As is usually the case, there are many ways to achieve the same thing in Max. Here is another way that might be better.

 

What you might want to try is the 'Tiles' map. It will give you interactive control over your tiles instead of using fixed maps like you have and it might solve your issue. Also, you put it on a flat plane and don't have to physically model the tiles. This gives you a much lower poly count. 

 

Right click a clear area in the Slate Material Editor and go to Maps/General/Tiles. 

 

1. Put a texture in the maps 'Tiles' input and set a color or use a texture for the 'Grout' input. 

2. In 'Standard Contorls' pick 'Stack Bond' for example, or something else.

3. Set the 'Horiz. Count' and 'Vert. Count' in the 'Advanced Contorls' to whatever you'd like. If you double click the image icon of the Tile map node and expand it, you can see an overlay of the tiles you are making. 

4. Shift+Click and drag the Tile map down to clone it. Change the 'Texture' to pure white and the 'Grout' to pure black. 

5. Wire this node into the 'Bump' slot of the material. 

6. Go to the bottom of the 'Material' node and find the 'Bump' parameter and adjust the value to something you like. 


Rob Holmes

EESignature

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3ds Max (2025-2027), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 8 of 8

Orphsy
Explorer
Explorer

Ah yes blur is a good idea thanks!!