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View port incorrect display

View port incorrect display

rob58GBE
Explorer Explorer
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Message 1 of 4

View port incorrect display

rob58GBE
Explorer
Explorer

Hello

 

At the image below you can see  that I've got trouble diplaying the objects properly in prospective view. It does okay in orthographic mode but in prospective is strugeling. Also can you advice on when switching from one view port to another it feels like they don't refersh until they are active so could you advice how to set up all view port to displa in real time please? We have concluded that it could be a graphics card issue but the ones we have they are not so bad.

 

Kind regards

Dimitri

 

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Accepted solutions (1)
707 Views
3 Replies
Replies (3)
Message 2 of 4

Maranoid
Contributor
Contributor
Accepted solution
By looking at your positions it seems you are working in mm.
Making a house in mm can result in really big values, which could cause the flickering / z-fighting you're seeing.

You can try to set your scene to meters and scale down your model by a factor of 1000.
If that would be a lot of work you could try to change the clipping distances and see if that helps:
(in your viewport, select "Perspective" > "Viewport Clipping" and mess around with the 2 yellow triangles who appeared in the right of your viewport)
Message 3 of 4

rob58GBE
Explorer
Explorer

Brilliant thank you for your reply! Yes we are using mm the max value we could is cm. Recently upgraded from 3DS Max 2011 to 2017 and never had any issues displaying objects in mm scale. I've tried the view clipping that you suggested it's not too bad but when I zoom in to an object it sort of cuts thru the model so no ideal when it comes working close up the object at prospective view. Might be worth going cm units and see how that goes.

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Message 4 of 4

Alfred.DeFlaminis
Alumni
Alumni

Hello @rob58GBE,

 

@Maranoid is spot on here, this is exactly what I would suggest.  Did this work out for you?  

 

Best Regards,

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