Using Quick Planar map offsets the UV Island.

Using Quick Planar map offsets the UV Island.

maran
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Using Quick Planar map offsets the UV Island.

maran
Explorer
Explorer

When I'm using the Quick Planar map in the Unwrap UV modifier, it often puts the resulting UV island in a seemingly random position in the UV Editor.

Lets say I want to quickly unwrap 2 similar polygons in my model.
I select the first one and press the Quick Planar Map button, I get a nice UV island in the center of my UV editor window.
When I do the exact same thing with the 2nd polygon the UV island is suddenly at UV coordinates -15.09.

The preview of the QPM in my viewport looks normal though.


In my screenshot you can see the unwarps of 2 similar polys, and the offset of the UV island of only 1 of them.

This never happened in previous versions of Max, only in the current 2025 version.
If anyone knows how to fix this it would be greatly appreciated.

maran_0-1741850406331.png

 

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