Using Quick Planar map offsets the UV Island.
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When I'm using the Quick Planar map in the Unwrap UV modifier, it often puts the resulting UV island in a seemingly random position in the UV Editor.
Lets say I want to quickly unwrap 2 similar polygons in my model.
I select the first one and press the Quick Planar Map button, I get a nice UV island in the center of my UV editor window.
When I do the exact same thing with the 2nd polygon the UV island is suddenly at UV coordinates -15.09.
The preview of the QPM in my viewport looks normal though.
In my screenshot you can see the unwarps of 2 similar polys, and the offset of the UV island of only 1 of them.
This never happened in previous versions of Max, only in the current 2025 version.
If anyone knows how to fix this it would be greatly appreciated.