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I just recently started using max 2017 and I only noticed this happening after installing SP3 but for some reason every time I add an UnwrapUVWs modifier to a mesh, the mapping channel is 2 instead of 1. It's not hard to fix, it's just annoying that I have to do it for every model. Any idea why this might be happening and how to fix it? Google didn't turn up anything useful.
Thanks!
Solved! Go to Solution.