Unwrap UVW Default Map channel is 2?

Unwrap UVW Default Map channel is 2?

torquemod
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Unwrap UVW Default Map channel is 2?

torquemod
Advocate
Advocate

I just recently started using max 2017 and I only noticed this happening after installing SP3 but for some reason every time I add an UnwrapUVWs modifier to a mesh, the mapping channel is 2 instead of 1. It's not hard to fix, it's just annoying that I have to do it for every model. Any idea why this might be happening and how to fix it? Google didn't turn up anything useful.

 

Thanks!

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miledrizk
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Accepted solution

Hi,

First Close Max and go to:

C:\Users\YourUserName\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\plugcfg_ln

Open the file named "unwrapuvw.ini" in a notepad, and look for the parameter "Channel",

Change its Value to 0, save and close, and reopen Max.1.PNG

Note: AppData is a hidden folder, so you need to enable show hidden files and folders from the Control Panel

 

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torquemod
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OMG you're my hero! I didn't think it'd be as simple as a ini file.

 

Thanks a million!

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