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02-25-2019
05:43 AM
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Hi all,
I would like to know if there is any default option in 3ds max that transfers the normals from one mesh to another (something similar to transfer attributes in Maya). It is a tool that is used a lot to make hair, plants and low poly trees for avoiding weird shadows or obvious flat shapes-cards look.
I'm using a script right now for max to do this (noors normal thief), but I find it weird not having this tool implemented by default, and maybe its is somewhere but I do not know where to find it in the menus.
Somebody could help me, please?
Thanks.
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