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12-30-2017
02:28 PM
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I'm trying to demonstrate a view frustum to unit cube conversion in 3ds Max. I have created my objects (table and chairs) and frustum (pyramid with top sliced off), but I do not know how to "convert" this frustum into a cube and scale all other objects along with it. I tried the regular scale option with all objects and frustum selected, but this is clearly not going to work.
I *think* what I need to do is scale the front and back planes of the frustum but how can I make sure all other objects scale together as I do this?
Attached screenshot of my perspective view and also my .max file.
Appreciate any feedback or suggestions.
Solved! Go to Solution.