Stretch truncated pyramid and scale everything along with it

Stretch truncated pyramid and scale everything along with it

Anonymous
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Stretch truncated pyramid and scale everything along with it

Anonymous
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I'm trying to demonstrate a view frustum to unit cube conversion in 3ds Max. I have created my objects (table and chairs) and frustum (pyramid with top sliced off), but I do not know how to "convert" this frustum into a cube and scale all other objects along with it. I tried the regular scale option with all objects and frustum selected, but this is clearly not going to work.

 

I *think* what I need to do is scale the front and back planes of the frustum but how can I make sure all other objects scale together as I do this?

 

Attached screenshot of my perspective view and also my .max file.

 

Appreciate any feedback or suggestions.

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leeminardi
Mentor
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Accepted solution

Select the frustum then attach the items you want to convert with it.  Now add a squeeze modifier and adjust the Radial Squeeze value.  You may need to scale the result along the frustum axis to make the result a unit cube.

 

In this image I attached just the table to the frustum and did not apply one dimensional scaling.

fr2.JPG 

lee.minardi
Message 3 of 3

Anonymous
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Thank you very much leeminardi. It worked well Smiley Happy. Is there any easy way to detach the chairs and table afterwards? I have tried 'convert to editable poly' or 'convert to editable mesh' and selecting 'element' to detach, but this does not seem to select the entire table or chair, only parts of it. Or perhaps there is a way to detach the cube against everything else?

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