Pretty straight forward. 1) make a 'Tube' the right height and diameters using an even number of segments (sides). 2) Chamfer the edge. 3) Create the cylinder for the bolt hole on the side and 'Boolean' it from the tube. 4) In sub-object 'Poly', select and delete half of the tube. 5) Select sub-object 'Border' mode and select the open edge and hit 'Cap' to close it off. 6) Use modifier 'STL Check' to make sure it's manifold so it prints well.
Use the Max documentation to find any of those things for tips on how to use them. Once you get used to Max, you should be able to make the part in less than 5-minutes.
In fact, I attached a video showing how I made one. It moves kind of fast, but it will give you some hints. And as all things in Max, you could have used a variety of different methods to do the same thing. But I show one way. The only part I left out above is that I forgot the inside of the small hole had to be split as well, complicating the 'Cap' function. There are other ways to fill that open end as well, but again, now you've seen one way to do it.
Edit: Pretty funny, I just looked at the video, which was one take that I did not edit and it was 4:58, That's under 5-minutes...lol... So, I was not kidding, you can make that part in under 5-minutes. Also, there is a maximum file size upload limit of 71mb. Mine was 70.848mb. I guess today is my lucky day, I better go play the lottery...!
Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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