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11-23-2013
05:14 AM
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Hi!
I need a specific kind of selection method. Think that I have a helix with several turns and turns are relatively close to eachother. I need something like soft selection. But whenever I increase the fallof range of soft selection, it effects the upper stories which are in the range of fallof -naturally.
What I need is something extending the selection only through the path but act like soft selection.
Thanks a lot!
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