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Rotate around view not object?
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Hello, new user here that needs a little help please.
I'm trying to pick polygons that are inside of a building that I'm making. When I alt-mmb the view rotates around but I can't see what I'm doing because the view ends up in the wall or outside of the model. I have used Z and that zoomed in but I still get the same as above. Is it possible to rotate around the viewing point and not around an object or other selected objects?
I've used unreal editor many years ago and could get into any space with ease, I was hoping for something similar for 3ds max.
Thanks.