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Problem with morphin proportions of a rigged mesh

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10-30-2019
09:15 AM
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Hi! (thank for taking time to read me )
So i make a rigged character on a third party (yeah i am very bad for modeling) , import it in 3dsmax, copy the skin and make it taller and bigger (want to make a height slider for a character maker).
Then i make a morph with it; That work for the mesh, but the skeleton, eyes, teeths are not following the morph.
What did i miss?