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Problem with morphin proportions of a rigged mesh

Problem with morphin proportions of a rigged mesh

Anonymous
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Problem with morphin proportions of a rigged mesh

Anonymous
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Hi! (thank for taking time to read me )

So i make a rigged character on a third party  (yeah i am very bad for modeling) , import it in 3dsmax, copy the skin and make it taller and bigger (want to make a height slider for a character maker).

Then i make a morph with it;  That work for the mesh, but the skeleton, eyes, teeths are not following the morph.

What did i miss?

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