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03-16-2014
02:30 PM
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I have encountered a problem in 3DS max design, where I need to wrap a flat object round a cylinder with a degree of control so that the object does not go through the cylinder.
The prinicple is similar to where a belt would be wound round a cylinder and would start to make layers over itself.
I have tried to do this with the "bones" and "skin" modifier all linked together but it warps the belt terribly.
It looks like that the "belt" is not picking up the bones in the middle and just utilising the bones at the ends of the chain.
Does any one know how to do this or have done anything similar before?
Please help me!!
Solved! Go to Solution.