Poly number for high quality rendering?
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Hi, I was looking for some orientation and (if anybody knows about any site) additional information about what amount of polys should be considered "acceptable" for rendering animations.
My knowledge on rendering its really vague, and im still getting all the pieces together about the textures...
Until I get better on rendering I would like to have some numbers in mind to just dont waste time doing objects with such amount of vertex that never will be interesting to be used.
I ask this because to get nice details on close ups to some objects Im lately using a lot tesselation or turbosmooth... and with my rendering knowledge Im not too sure if the huge render times sometimes I experiment can be caused by the amount of faces of my stuff or just dumb rendering setting.