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Objects with inverted normal in 3Ds Max, but are correct in FBX
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Hello guys, I have a model where the materials were originally "Physical Material", I deleted all and created new materials of the type "Standard Material". I applied all of them to each piece of the object, but it got dark, as shown in the image below:
Editor in 3Ds MAx: FBX: Unity
Does anyone have any suggestions for making the materials visible in 3Ds Max?
Thanks!