Make sure the figurine model is 'manifold' meaning that it has no holes or flaws. Max has a couple of tools for checking it, 'STL Check' and 'Mesh Cleaner.' Once you have a good figurine make a box big enough to surround the whole figurine.
Next, put the figurine inside the box and leave the sprue sticking out the side. Use 'ProBoolean' or 'Boolean' to subtract the figurine from the box. If one boolean tool fails, try the other one.
Last, put a 'Slice' modifier in the middle of the box splitting the Sprue hole. Choose 'Remove Negative' (or 'Remove Positive') and aslo tic 'Cap' on. You should be left with a nice volume.
Rob Holmes

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------